kotor 2 czerka mainframe erase
This feat is one that you'll want to consider giving to your Jedi NPCs as soon as you get an opportunity; few of them will have enough spare feats to excel in Two-weapon fighting, so a single lightsaber and this feat is a good compromise between defense and offensive capabilities. A good example of a Jedi consular, albeit a Dark side example, is the cronish Emperor Palpatine from Return of the Jedi. You won't deal any extra damage, but you will last longer in battle and will be able to more easily strike your opponents. If you do manage to survive Taris with a low-level character, however, your super-Jedi will make for a very fun playing experience, and will make your character more versatile in his or her use of Force powers as the game goes on. Unfortunately, there is no stunning effect associated with the damage, so even though you'll likely kill a few opponents with a high-level shock, you'll still have to deal with fully mobile foes afterwards. Jedi sentinels are reliant on their personality to resolve conflicts, and to bring together parties in discord so that resolution to their problems can be achieved. In sum: there is a monster shark. These are twitch games, no doubt about it, so casual RPG players may find these challenges a bit out of their league. to escort (steal in this case) a droid from Hangar 2 in the Dock Module back to 4 - Mainframe & T1-N1. Salvage its head, then bring it back to Matton. (So where's the feat called scout's honor?) If you've been priming your character to dual-wield lightsabers, then rejoice; your time has finally come. Use the access card you found to disable the hangar security in the command menu. Bastila, as you might've seen during your little contretemps in the Rakatan Temple, is a tough cookie when three of your characters are taking her on; one-on-one she can be fairly overpowering, especially if you let her use her Force powers with impunity. Perhaps uncoincidentally, these are the three skills that T3-M4 is most adept at, so you may want it to abuse this feat a bit in order to become your party's Swiss Army knife. He does possess the ability to use the special droid equipment, like flamethrowers and stun rays, but this doesn't make him any more special than HK-47, who in general is a more proficient warrior than T3-M4. His 21 defense will be tough for your character to hit in the best of circumstances unless you've levelled quite a bit. The treat injury skill simply adds itself to the amount of vitality you would normally gain from a medpac; this amount can be further increased by using advanced medpacs or life support packs. Any class would stand a fair chance of finding this useful, since it is difficult for soldiers and scouts to increase their persuasion skill, and vice versa for scoundrels and treat injury. You can freely give it to her, and then attempt to broker a peace between the ice princesses, or just let her know that you're keeping it, with the appropriate shifts in Force alignment. Once you've broken into the terminal, you can open all of the cell doors in the prison, which lets out all of the Rodian crazies, then activate the emergency riot system, which will kill all of the Rodians and Sith in the hallway. As per usual, these things get knocked over easily by Destroy Droid, but if you never learned the skill (shame on you), you'll have to take them out the hard way. Take its body and head to the ritual marker in the southeastern corner of the map, then suspend the body of one of the kinraths from the dangling vine there, making sure that your party is healed up with full Force points before you do so. You'll be able to select a few skills when you create your character, and you'll get to further enhance your knowledge at each level-up. Carth obviously isn't going to be much help here, since the Dark Jedi can reflect most of his blaster shots, so you might want to let him sit back and chuck grenades at any stunned opponents, or give him Bacca's Ceremonial Blade and let him go toe-to-toe; he'll probably have more health than Bastila, so he could be valuable as an extra target to take the heat off her. At higher ranks, this feat triples or even quadruples the chances of a critical strike, meaning that, at master rank, a weapon with a natural critical chance of 19-20 will have a 80% probability of a critical hit for each attack. Box 10307 Damage resistance is usually gained through the use of an item, such as an energy shield, and (whether the game tells you this or not) is represented by a number, such as (5/- vs. Fire). The other character rolls a 10 as well, but adds his Reflex bonus to the save, which just happens to be +5, meaning that he quickly finds cover before the explosion and only takes half damage. document.write(today.getFullYear()); If you're a real man (or woman), though, you'll probably want to know if there's a way to survive this level on the normal difficulty setting. As a note, characters who advance through Taris as a soldier, and who want to proceed through the game as a combat-oriented character, may want to consider the sentinel as an alternative to the guardian class. These latter two have obvious Dark side implications. If you did manage to equip an item that grants you immunity to mind-affecting attacks, his horror power won't affect you, which is a good thing, since a successful hit with it leaves you incapable of movement for a couple of rounds. The droid uprising will eliminate most of your Sith opposition on this level. Assuming you're a Light side player, you'll want to implant this into your saber as soon as possible. Well get to these in the Cantina section below. If you're a Light Jedi, you should attempt to talk Zaalbar into attempting to compromise between Chuundar and Freyyr. If you decide to be virtuous (for now), kill Kandon and his cohorts. If you've seen it in the movies, you can probably do it; if you haven't seen it in the movies, well, you can probably do that, too. If you want to achieve a Dark side solution to the quest, call him a slaver and kill the lot of them; otherwise, you'll need to ask Dern about what it would take for him to leave, then stop talking to him. Der Czerka-Mainframe war der Zentralcomputer der Czerka Corporation auf dem Planeten Telos IV. Once you find the poachers, talk to Commander Dern to learn a bit about the situation. Dark side characters are not neglected; whenever the game branches off to allow Dark side characters a separate solution to a problem, that solution is mentioned, even if that solution is, nine times out of ten, as simple as starting a fight and winning. Be sure to activate speed, valor, and any other defensive powers you may have before entering the room, then divide and conquer, with Bastila and your PC ganging up on one of the Dark Jedi while the other two are on the ground. Ask the droid about the Ebon Hawk and then ask to get your posessions back. It is not an exhaustive list of every anomaly that may possibly occur. After speaking to Helena, you can pick up a quest that involves finding Bastila's father's body, somewhere in the desert, inside the krayt dragon lair that coincidentally contains Tatooine's Star Map. If you absolutely cannot defeat her with just Carth, come back after you add Mission or Zaalbar to your party and bust her chops. A level eight soldier / level one guardian will have, in most cases, 90 vitality, 44 Force points, nine feats, two Force powers, and somewhere around 12 skill points allocated. If you do give him a false sword, he'll be killed by Uthar the next time you enter the Academy. Check his body for a set of unique light armor (which should've prevented him from using death field), 3,000 credits, and a double-bladed lightsaber. They both sell different kinds of items. Before you embark on your quest, you should know that there are certain events in the game that don't necessarily fit into a linear flow; some quests can occur on multiple planets, while there are also mini-games that can be played anywhere. STAR WARS (R) KNIGHTS OF THE OLD REPUBLIC (R) II - THE SITH LORDS (TM) Basket Up []. If you are less interested in skills and more interested in combat efficiency, though, you're probably going to want to take both Jolee and Juhani along with you; Juhani is more powerful in combat than Bastila, while Jolee is able to use more Force powers (while not lagging too far behind in lightsaber skills). There's a puzzle on the wall to get him out; moving all of the panels to red will free him, while moving all of them to green will kill him. In addition to the stunning effect, critical strike doubles the chance that a hit will result in the possibility of a critical hit. On the flip side, Light side Jedi will burn fewer Force points when using a Light side power than would a neutral or Dark Jedi. In case youre wondering whether or not this optional game is worth it, the loot includes a nextor crystal, a Zabrak blaster pistol, an Eriadu strength amplifier, and Naga Sadows poison blade, which deals 4-15 damage as a one-handed melee weapon, with a good chance of poisoning your target on a successful hit. It won't matter, since Chuundar will start a ruckus anyway, but you'll get a positive alignment adjustment. Also known as the attack roll, attack bonus, or to-hit roll. Scoundrels are more likely to take on the Sith with brains than with blasters, by utilizing explosives and traps to do the dirty work for them, or by simply evading a confrontation in the first place. On the other hand, selecting the custom character option will give you access to a much broader array of customizations and allow you to select your player character's (or PC for short) attributes, skills, and feats, in addition to the cosmetic choices required of quick characters. What would a BioWare RPG be without lockpicking? It is passion that fuels the Force: true. Knights of the Old Republic II - The Sith Lords is the 2005 sequel by Obsidian Entertainment to BioWare's 2003 . The key here is to incapacitate the Jedi before he can do serious damage; both whirlwind and stasis seem to have a decent chance of connecting, though he will resist your powers more often then not. Going to the TSF and fooling around with the droid there or anything like that? Follow him to his hut to the southeast, where he'll ask you to remove some Czerka poachers that are camping to the northwest. Affect mind, especially at its second rank, will almost always succeed, but even it has its limits, and if your subject is asked to do something that it would normally find repulsive or endangering, then you're likely to fail in your attempt. He'll ask for your assistance in the case, not because he thinks he can't handle it alone, but because he thinks it'll build character. All trademarks are property of their respective owners in the US and other countries. Once you leave the office, the Duros you saw inside earlier will grab you and ask you to exercise a little restraint in your dealings with the Tuskans. Rinse, repeat. Soldiers will miss out on some early opportunities for experience, since they won't be able to use skills to solve problems to gain the optional experience bonuses available in some situations, but you can always come back later on with a highly skilled NPC and gain at least some of that experience, or just wait for some of the respawning enemies later on in the game. Once you're there, have HK-47 talk to the guard at the gate; you'll be escorted inside and given another audience with the Chieftain. Apparently the Sith can't hold their ale--has our intrepid hero found the key to ending this horrible conflict once and for all?!? If you sided with Bastila, Carth acts like a baby after being told of the little plot twist. After killing one or both of these targets, return to Hulas (alone), to get three more targets to take down. Luxa is the second in command for the Exchange and your ticket in. Depending on your class, this fight can be quite tough, so keep your medpacs handy--it's probably a good idea to pause every couple of seconds to make sure your health is full. Eventually, the Lena from her tale will appear, and let you know that Griff has been captured by the Sand People on Tatooine. Again, the game has been carefully crafted to ensure that you never have to have a character with a high security rank in your party, through the use of keys and passcards and such, but most areas will have numerous locked stashes of items that you will miss out on without at least one character with sufficient security to open them. Description: This texture replaces all instances of the low resolution Czerka sign seen in the game. For the Light Side path youll want to take up the quest with the Ithorians, but first you need to get your stuff back. A +/-6, for instance, should be scrapped in favor of a +3, just because, due to the way the cards hit the table, you're more likely to find a use for it. If you come on behalf of the Ithorians (Light Side) then youll be able to negotiate with her but ultimately will have to accept her invitation to take out Slusk as theres no other way into the Exchange. Between the cantina bartender on Tatooine and the shady Rodian in East Central Ahto on Manaan, you should be able to compile a deck consisting almost completely of +/-2, 3, and 4 cards; these are the cards that are, given the odds, going to be useful in the most number of situations. She won't listen to you anyway, so select a response and watch as Grann comes down the elevator with four war droids, mark IV. To begin with, his base attack bonus is +20, to which he adds +3 from master dueling, +1 from lightsaber focus, and his Strength mod of +9 (holy mackerel!). It wouldn't be Manaan without some more litigation, so you won't be able to leave just yet; you'll be apprehended again after you leave the Embassy and brought to trial, under the assumption that you caused the explosions at the Hrakert Rift. If Surik is using B-4D4, he can persuade Opo Chano to give him 25 credits involving being blackmailed by a droid. It would seem that the Star Map is likely located on excavations that the Sith are performing on the surface of the planet. Whip out your lightsaber, and get it on. As soon as the battle begins, you'll want to keep it paused and throw down some Force powers to knock the Wookiees on their collective ass, if indeed you have been investing in the ass-knocking powers (again, Force whirlwind is your friend). Im Jahre 3951 VSY stahl B-4D4 Informationen aus dem Mainframe, um Beweise fr die illegalen Machenschaften der Czerka Corporation auf Telos zu sammeln. After you either shut down all of the computers or switch them to friendly robot production, the elevator to the factory level will open up. And really, how can you blame them? But, in all seriousness, there's a point in every game where 'challenging' crosses the line and becomes 'frustrating,' and this section of KOTOR will no doubt drive many a gamer perilously close to that precipice. Not literally always, of course, but unfortunately, the game is stacked in the computer's favor, since the player is always forced to receive the first card in the game. Version 1.0b, Thank you for downloading the STAR WARS (R) KNIGHTS OF THE OLD REPUBLIC (R) II - THE SITH LORDS (TM) Update, 2004-2005 LucasArts, a division of Lucasfilm Entertainment Company Ltd. Use ion rifles and ion grenades to take them out, then free the pilot using the control panel. The priest's butler has a short temper, so if you don't want to take 1,000 points of damage, you'd be wise not to get him upset. Unfortunately, they're no longer sold, so you'll have to take on a task before the protocol officer there grants you one. He'll give you a datapad, which you can refuse (thus negating the quest), or accept, which launches this side quest. Hell help out by making a distraction. Equip her with some light armor, if you have any. If you're not a blaster user, let Carth equip the ion blaster, and then go to town. From this console youll be able to download the map area. This translates the conceptual difficulty of a task into a number that can be matched to a die roll generated by the game. Or, that is, attempt to speak to him; he rather curtly asks you to leave once after you begin asking him about Shen's disappearance. Dark Side Solution: Largo becomes Prestissimo for a moment, and then..the orchestra is silent. If you're willing to take a Dark side hit, and have been seriously pumping persuasion, you can knock down the price to 1,000 credits, or even force her to hand over the droid for free. Youll need to go there alone. Speaking of the armory, you'll want to forge a path there before you leave this level; it's guarded by two Dark Jedi and a Dark Jedi master with some fantastic items on their bodies, like Sith power gauntlets (+3 to Strength) and an upari crystal (+3 attack, +1-8 damage). Later on youll have a quest with Opo once you have explored more of the station. Some of the pieces you need you'll get for completing quests, others you'll find scattered around the game world or from specific merchants. Later on, you may spot a few rapidly-moving figures in the distance while on the Dune Sea; this is probably Tanis and the battle droids he uses to hunt with. After you knock Bastila's life down low enough, she'll start a conversation with you. Soldiers lag behind scoundrels in terms of the number of skills they acquire, both at character creation and at level-up, and have the fewest number of class skills, but gain more feats than either of the other classes upon gaining a level. With that over youre now ready to head to take the shuttle down to the planet. Method #1: The first, and perhaps most obscure method of obtaining the required Sith uniform, is found in the Cantina, which is located directly north of the exit from the South Apartments. She'll make vague threats about killing Tanis, but the quest won't trigger--yet. You could use B-4D4 to get into the mainframe." This is the shifty little droid mechanic. And not to put too fine a point on it, but Force immunity is almost always going to be a better feat to have than Force jump, especially in the last few stages of the game. The fight is worth it, though; one of the nearby locked footlockers contains 2,000 credits, plasma grenades, and other items. Unlike some of the more annoying Dark Jedi you've run into, Malak won't spam death fields at you; he doesn't appear to have any way to heal himself at all, as a matter of fact. If you want to use my Atton Rand and Male Exile Romance, install this mod first, then install Atton Rand and Male Exile Romance and the compatibility patch included in the Atton romance mod. Even if the Sith makes his saving throw against the fire, he'll still take at least 15 damage each time the flamethrower is used, so queue it up three times and hope T3 lasts long enough get them all off. You filthy scum. Once all of the enemies are dead, you'll obtain Bacca's Blade, which is arguably the best non-lightsaber melee weapon in the game. If you really enjoy using your stealth skill to wander into an enemy position and set mines, then this might be something you'll need; most characters will want to stay away from this feat, though. For now, though, bring the blade back to Freyyr, assuming you didn't kill him earlier. They're both tough, but concentrate your fire on Calo; Davik has a much higher defense (27) than does Calo (19). If you defend the Sullustan youll get Light Side points or Dark Side points if you dont.